Steal the Round
Two to six teams. Four categories. Four rising tiers. Every miss can shift control.
Join the match
Fast to start. Strategic to the finish.
Steal the Round is a multi-team match built on one calculated risk: choose categories that test your rivals, then be ready to steal them back.
- Stage 01Build your team
- Stage 02Choose your categories
- Stage 03Beat rivals in their domain
- Stage 04Steal when rivals fall short
Know the rules. Find your edge.
The Host controls the match. Captains lock answers. Every team chooses when to challenge, defend, or steal.
Choose three categories. Own every choice.
Two picks shift to rival teams and one returns to you. Choose categories you can defend—when a rival misses your category, your team can steal its full value.
Round flow
- 01
Build your team
Players join with the six-character code, build 2–6 teams, and the first player on each roster becomes Captain.
- 02
Choose your categories
Lock three topics. Two shift to rivals and one returns to you, so every choice carries consequence.
- 03
Beat rivals in their domain
Play all four tiers in each assigned category—including topics chosen by your rivals. Then control shifts.
- 04
Steal when rivals fall short
When a rival misses a category you proposed, your team can steal its full point value.
Beat rivals in their domain
Each assigned category has four rising tiers. Clear all four—including categories chosen by rivals—before control shifts.
When an answer missesSteals are worth full value
Host control + AISecure every question
If the leaders finish levelSudden death settles it
When a ruling is contestedChallenge the decision
The Host controls the match
Choose questions, run timers, judge answers, manage steals, and make the final call when a fact or response needs review.
Captains lock the answer
Everyone can discuss, but only the active team's Captain submits the official answer from their device.