Updates
What changed, and when.
Changes that shipped to stealtheround.com, newest first.
Release history
Everything listed here is live. There is no roadmap on this page: if it isn’t below, it hasn’t shipped.
New public website
The site around the game grew up: proper navigation, and pages that explain the game before you start one.
- Host guide, FAQ, and About the game pages.
- Updates, Privacy & terms, and Accessibility pages.
Standalone How to Play tutorial and reliability hardening
A full walkthrough of setup, roles, rounds, steals, and scoring, plus fixes aimed at rooms with flaky phones.
- Question prewarming, so rooms spend less time waiting for the next batch.
- Reconnect recovery: reopen the same room in the same browser to restore your role.
Public playtest release
The first public playtest release.
AI house category per team
Each team can be dealt one extra category chosen by the house, on a subject axis distinct from the others. On in Classic, off in Quick.
Chaos Mode
An optional layer, off by default. Every team gets one use each of three plays.
- Time Boost: +30 seconds on your own clock.
- Time Squeeze: a rival clock drops to 10 seconds.
- Raise the Stakes: double the question, including any steal.
Final Lock sudden death
Tied leaders now settle it on the same fresh question in one shared window: private answers, no speed advantage, no steals, no challenges.
Open steals and challenge reform
A miss, pass, or timeout now opens the steal window to every rival that has not finished its board.
- One challenge flag per team; only the team whose own answer or steal was rejected has standing.
- A successful challenge corrects the credit and keeps the flag; a failed one retires it.
Renamed to Steal the Round
The steal is the point of the game, so the name says so.
First playable version
Shipped as "Trivia Showdown": teams, categories, tiers, a Host, and a Big Screen.
Ready to steal the round?
Put it on the TV, or host from a phone. Everyone else scans a code.