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FAQ

Questions before the first question

Short answers for the person setting up the room, the person who just scanned the code, and the person whose phone died in the middle of a steal.

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Getting started

What the game is, who it fits, and how long it runs.
What is Steal the Round, in one paragraph?

Steal the Round is a team trivia party game for two to six teams in one room, played on phones with a TV as the shared Big Screen. Each team picks three categories, but two of those picks are dealt to rival teams, so you play mostly on subjects your opponents chose for you. Miss a question and every rival can steal it; a Host runs the room, rules on answers, and settles disputes.

How many people can play?

Two to six teams, with up to 12 players on each team. Teams can be any size and do not have to match, but keeping them close in size makes the room feel fairer.

Do I need an account or an app?

No. Players open a link, scan a QR code, or type a six-character room code in a phone browser and enter a name. There is nothing to install and no sign-up.

Does it cost anything?

No. Steal the Round is free to play in the browser, with no ads.

How long does a game take?

There is no fixed length: it depends on team count, how many tiers you play, your timers, and how many steals happen. The setup screen estimates the length from your choices. Quick is 6 questions per team and Classic is 16, plus any steals along the way.

I am not a trivia person. Will I enjoy it?

You pick categories you know, and rivals have to play two of them. Steals mean you can score on questions that were never yours, and the Host can accept a defensible answer that is not on the list. Nobody has to know a bit of everything; a team needs only a few subjects it knows well.

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Devices and setup

What to put on the TV, what the Host holds, and what each team needs.
Do we need a TV?

No. A TV, projector, or laptop for the Big Screen is recommended because everyone can follow the show, but the Host can run the whole match from a phone while players follow on their own devices.

What does the Host need?

Their own device, kept private. The Host screen shows candidate questions, the expected answers, and the ruling tools, so it should never be the shared screen or a phone that gets passed around.

Can the Host play on a team?

No. Host is a claimed role, not a team seat: the Host sees the answers and makes every ruling, so they sit outside the teams.

Can we play with one phone per team?

Yes. Each team needs at least one device, and the Captain (or a nominated teammate) locks the team answer from it. Individual phones are better, because during a steal window any teammate can lock the steal and everyone sees their own view.

Can we play remotely, not in the same room?

The game is designed for one room. Technically the Big Screen and every phone only need the room code and an internet connection, but team discussion, the shared TV, and the Host reading rulings aloud all assume you can talk to each other. There is no built-in voice or video chat.

Which browsers work?

A current phone or desktop browser. The music uses OGG audio, which some browsers do not play; the game works exactly the same with music off.

Does it work on a laptop instead of a TV?

Yes. Start Party Mode on the laptop and that screen becomes the Big Screen with the room code and QR. It is read-only, so anyone can look at it.

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Playing

Categories, steals, rulings, and the endgame.
How do we join?

Scan the QR on the Big Screen, open the link the Host shares, or go to the Join page and type the six-character room code. Enter a name, then join an existing team or found a new one (the founder becomes Captain).

What are categories, and why do two of my picks go to other teams?

Each team’s Captain privately locks exactly three distinct categories in a 90-second window (the Host can add one 45-second extension). The game then deals every team two categories written by rivals and one of its own, so a strong pick you keep is also a strong pick a rival might get.

What happens when we miss a question?

A miss, a Pass, or a timeout opens a steal window (25 seconds by default) for every rival team that has not finished its own board. Each of those teams can lock one private steal answer; the Host rules them in the order the server received them, and the first correct one takes the full tier value.

Can a steal cost us points?

Yes. Each steal the Host actually rules wrong costs that team one point, whatever the question was worth. If an earlier steal is ruled correct before yours is reached, yours is never judged and costs nothing.

Who decides if an answer is right?

The Host, every time. AI verification and fuzzy matching only suggest a match; the Host sees the submitted answer beside the expected one and can accept a defensible answer that is not on the list.

What if the “correct” answer is wrong or too narrow?

The Host is the final authority and can accept an alternative, correct a ruling, or void the question. Each team also holds one challenge flag: if your own answer or steal was rejected, you can challenge; success restores the credit at normal value and keeps your flag, failure retires the flag and costs nothing by default (a setup option adds a flat one-point penalty).

What is Final Lock?

Sudden death for a tie. Every tied leader sees the same fresh question in one shared window and answers privately; speed gives no advantage, and there are no steals or challenges. If exactly one team is correct it wins; otherwise the round repeats with fresh content.

What is Chaos Mode?

An optional setting, off by default, that gives each team one use of three powers: Time Boost (add 30 seconds to your own clock), Time Squeeze (cut a rival’s running clock to 10 seconds), and Raise the Stakes (double the question, including any steal on it). A power spent on a question that is later discarded or voided is refunded.

Can scores go negative?

Yes. Base points describe what a team can earn on its own board; steals can push a score above that, and wrong-steal penalties (or the optional failed-challenge penalty) can push it below zero.

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Hosting

Claiming the role, what you see, and the dials you control.
How do I become Host?

Create the room from the Start page. In Party Mode the screen you start on becomes the Big Screen, and whoever claims Host does it from their own device after joining the lobby. Hosting from a phone puts you straight into the lobby, where you claim the Host role and share the code. The Host guide walks through the rest.

What does the Host see that players don’t?

The four candidate questions for each tier, the expected answer and any acceptable alternatives, every submitted answer as it is ruled, and the recovery tools (pause, resume, reassign Captain, correct, void). Phones and the Big Screen never receive any of that until the rules release it.

Can I change timers or difficulty?

Yes, from the lobby before play starts. You can set the discussion timer (10–300 seconds), steal timer (20–30), challenge window (5–120), and sudden-death timer (10–300), plus the sudden-death difficulty, 1–4 tiers per category, the AI house category on or off, the failed-challenge penalty, and Chaos Mode. Tiers and the AI house setting lock once categories are assigned.

Can I fix a bad question or a wrong ruling?

Yes. Before a question is played you pick one of four candidates per tier and can request up to three fresh batches. After a ruling you can correct or void it, and both update the score ledger on every screen.

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Something went wrong

Dropped phones, missing Captains, and codes that will not take.
A phone lost connection mid-game.

Reopen the same room in the same browser and the saved seat comes back: same name, team, and role, no re-join. While offline the last confirmed state stays visible but the controls lock, and the recovery record lasts 12 hours. Deadlines are set by the server, so a slow phone does not lose time to its own clock.

The person answering disappeared.

If the Captain or nominated answerer drops during a timed answer, the game pauses automatically and every screen says why. The Host can reassign Captaincy while paused, and resuming is always the Host’s manual call. Steal windows do not pause for one missing player because any teammate can lock the steal.

The Host’s device died.

Reopen the private Host link in the same browser and the Host role is restored. Keep that link private: anyone who has it controls the match.

The TV or Big Screen lost the page.

Reopen it. The Big Screen is read-only, so no seat or role is lost, and it catches up to the current state as soon as it loads.

I typed the code and it says the room doesn’t exist.

Rooms expire on a rolling 12-hour window, so an old code will not work. Codes never use easily confused letters such as O, 0, I, 1, or L; if it still fails, check the code with the Host or scan the QR instead.

Music won’t play.

Browsers block sound until you interact with the page, so press the music control in the header once. If the control says music is unavailable, your browser does not play OGG audio; the game runs the same without it.

How do I report a bug or ask something this page doesn’t answer?

During a match, use “Report a problem” at the bottom of the Host screen or your team’s phone. It attaches the room, the phase, your device, and the surrounding event history on its own, and hands you a report ID — you do not have to describe any of it. Anywhere else, including to follow up on a report ID or to ask about your data, write to support@stealtheround.com.

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Privacy and AI

Where questions come from and what the game keeps.
Where do the questions come from?

They are generated on the server with Claude from the categories your teams wrote, then run through quality and duplicate checks before the Host sees them. The Host picks one of four candidates per tier, so a weak question never has to reach the room.

What data do you keep, and for how long?

The game state, including team names and player display names (up to 60 characters), and hashed session tokens. Rooms expire on a rolling 12-hour window. Separately, a first-party diagnostic log records what happened during a match — tagged with an anonymous cookie, and including your browser’s user agent, language, screen size and time zone once per match — and is kept for 30 days, or 180 days for a problem report someone files. Category text and answers are sent to Anthropic’s API to generate and verify questions, and if the page crashes a report (error message, stack, URL, and browser user agent) goes to the same log. The privacy page has the full list.

Is there tracking or ads?

No analytics, no ads, no accounts, and no third-party trackers. One anonymous cookie tags entries in a first-party diagnostic log so one device’s match can be read end to end; it is random, grants no access, and is never shared with anyone. That log keeps your browser’s characteristics for 30 days. The browser also keeps local records for your seat and your preferences.

Is content moderated?

Player names, team names, categories, and answers go through content-safety screening, and the Host can replace any generated question before it is played.

Still stuck?

The long answers live in two places

The Host guide covers running a room from setup to the final ruling. How to play walks a new team through every phase before the first question lands.

Ready to steal the round?

Put it on the TV, or host from a phone. Everyone else scans a code.